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FIELD REPORTS/VIDEO/ISSUE #115

Re-films a recorded video from a new camera angle you choose, and can freeze or slow the action while the camera moves

Once a clip is recorded, the camera angle is usually settled for good. Viggle's Meridian treats the angle as something you can still choose afterwards, and watching a real basketball dunk re-shot from a different spot on the court is what made us stop scrolling.

MODELMeridian
PUBLISHEDSeptember 28, 2026
READ TIME3 min
CATEGORYVIDEO

Field notes

01 What it does

You give it a video and a camera path, and it returns a new clip of the same event seen from that path. You can circle around the subject, slide sideways, move closer or further away, or rise and drop. Time is a separate control: let the action play, slow it to half speed, or hold one frame still while the camera keeps moving, the frozen "bullet time" look from action films.

It also works from a single photo. Give it one image and it builds a short camera move through the scene, as if you had filmed it.

Before anything is generated, it estimates the 3D shape of the scene from your footage and shows you a rough preview from the new angle, with grey patches wherever the original camera saw nothing. The video model then fills those patches and cleans up the picture. Each take is about 3 to 10 seconds long. Meridian is not a standalone model: it is a pair of small add-on weight files (LoRA adapters) for MiniMax's H3 video model.

02 How to try it

The Meridian Space on Hugging Face is the way in. Sign in first: generation runs on Hugging Face's shared GPU quota, so a free account gets a limited number of takes. Load the climbing preset "hold + orbit", which freezes the climber mid reach and swings the camera 30 degrees around them. Click Preview warp to see the rough 3D projection, then Generate, and compare the two. Then try your own clip: one steady, continuous shot with the subject near the center, and a small angle first. Running it yourself is not realistic for most people, since the reference setup needs a data center GPU with around 90 GB of memory.

03 Caveat

Anything the original camera never saw is invented, not recovered, so big moves such as a full orbit can bend or smear details on the far side of the subject. Read the license before you use what you make: the weights come under MiniMax's H3 community license, which does not grant use of the weights or their outputs in the United States, the European Union, the United Kingdom or South Korea.

04 What you can do with it

  • Add a slow orbit to a phone clip of a trick, a dance move or a goal.
  • Freeze the peak of a jump and circle the camera around it.
  • Turn a single product or portrait photo into a short moving shot.
  • Test alternative angles for a scene before you plan a reshoot.
  • Get a second angle out of footage that was shot with only one camera.

Try the demo

View model page

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