SCAIL-2 does end-to-end character animation. You provide a reference character and a driving video, and it transfers that motion onto your character directly, without first converting the video into a skeleton or pose map.
Dropping that intermediate step is the interesting part. Skeleton and pose maps get ambiguous under fast or unusual motion and usually assume a human driver, so most tools break outside that lane. Because SCAIL-2 reads the driving video directly, it also handles jobs those pipelines struggle with: swapping one character's identity onto another's performance, driving a character with non-human or animal motion, and animating scenes with more than one character at once.